
“The game was really popular and well-regarded as a good example of what a game should be,” says David Libby, TERC’s director of technology.

Users are tasked with guiding groups of Zoombinis through various logistical challenges that tickle the brain. The app stays true to the beloved ’90s software game, retaining the original storyline of a race of creatures called Zoombinis embarking on a journey to a new land.

They worked with another local company, FableVision, as well as the Learning Games Network (LGN) at MIT.

The new Zoombinis game was developed by TERC, a not-for-profit company in K-12 math and science education, following a successful Kickstarter campaign to revive the Zoombinis.
